The Blockbuster Drug Model
The concept of a blockbuster drug is perhaps the biggest consequence of
the currently practiced drug development strategy. A blockbuster drug according
to Drews & Duyk (2004) is one that is typically marketed for upwards of 20
million people, generating upwards of $1billion a year in sales (Drews &
Duyk, 2004). The success of most blockbuster drugs is hinged on their being
taken by a large number of people for long periods of time (Tait and Mittra,
2004). All drugs are required to go through the same approval process,
whether or not the projected market is two million or twenty thousand people
(Klein & Tabarrok, 2003). This means that with the current test and
approval process, most drugs will take approximately the same time to get to
market (Klein & Tabarrok, 2003), making the “blockbuster drug model” an
attractive adaptation. The
blockbuster drug model according to Keefer (2003) is that in which drug
manufacturers “derive a majority of their revenue from the sales of a few
individual patented products”. The need by the pharmaceutical companies
to recoup the vast sums and still be profitable becomes paramount (Rioux, 2000; Michalowski,
2001). From this perspective, it may be inferred that the blockbuster
syndrome is a consequence rather than a cause of the high discovery,
development and approval costs (Klein & Tabarrok, 2003). While this may be
debatable, the clear
result of the high drug discovery and development costs is that pharmaceutical
companies rely on blockbusters for their financial sustenance and growth
(Rioux, 2000; Michalowski, 2001).
The following table illustrates the results of the blockbuster model for
the top 11 pharmaceutical companies in the world in 2002.
This approach is investor driven and has been applied successfully in
both the automobile and movie industries (Keefer, 2003). It is however causing
a significant amount of economic pressure on the drug discovery and development
process. In fact, Joe Chimera, PhD, the head of the Pharmaceutical Technology Group
for BioSignia observes that “the pressure to maintain the existing types of
margins to keep shareholders happy is forcing pharmaceutical companies to focus
their efforts on developing at a minimum one or two big blockbusters a year”
(Keefer, 2003). The blockbuster model has also resulted in a sharp decline in
pharmaceutical innovations (Whittaker, 2003). According to Tait and Mittra
(2004), the drugs that are “cheapest to develop – and have the largest
potential markets have already been produced and are either off-patent or
nearing that point”. This position is collaborated by Frank (2003) and
Whittaker (2003). Frank (2003) observed that of the 98 NDA applications
approved by the FDA in 2000, only 27 (about 28%) were for New Molecular
Entities (NME) i.e., new chemical
entities that have not hitherto been tested in humans in a quest to seek drug
approval. The rest of it was for “products that represent new formulations and
new methods of delivering existing drugs” (Frank, 2003). These ‘new’ drugs have
variously been described as “less new” (Frank, 2003), “follower” (Rasmussen,
2003) and “me-too” (Koppal, 2004). The bottom line is they have resulted in an
“innovation gap” in the pharmaceutical industry resulting in unmet medical
needs remaining unmet (Whittaker, 2003).
Besides
the innovation gap, there are other problems that have resulted from the
blockbuster drug model. These include the emergence of “orphaned” drugs (drugs
for rare diseases that are overlooked or lost in the quest for the
blockbusters), and the consequences of patent protection. These are discussed
in the following sections.
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